Deploy ML on mobile, microcontrollers and other edge devices
Water/Ocean - WebGL(html5) Tried to make something that looks like a water surface. Using simplex noise and a normal map, not sure this is the way it's done. But hey, I'm learning here.. ;) It's heavily based on @alteredq's noise examples. There is some weird bug with reflection-mapping though, oh well... Done using three.js. Note. You need a modern browser that supports WebGL for this to run the
X-Wing - WebGL(html5) Move mouse to control, left = flip, right = fire. (Or Arrowkeys, space = flip, ctrl = fire.) Some simple game test. Try to get as far as possible in the trench run. Fullscreen recommended, press F11. Or 'F' if your browser supports the Fullscreen API. Done using three.js. Note. You need a modern browser that supports WebGL for this to run the way it is intended. For example.
Fler roliga bollar. Dags att bli nostalgisk med en klassiker från 80-talet: Plasmalampan. Jag har aldrig haft möjlighet att äga en själv, kanske är det därför jag är så fascinerad av dem. Det finns även små USB-drivna nuförtiden. Jag har haft den här idén för en demo länge och äntligen gjort en ganska så enkel. Den elektriska blixten består av rör som är förskjutna och animerade i vertex shader, p
Endless Forest - WebGL(html5) Some kinda music visualization while running in to an endless forest. Music by Rob Zombie - Sawdust In The Blood from the album Educated Horses. Done using three.js. Note. You need a modern browser that supports WebGL for this to run the way it is intended. For example. Google Chrome 9+ or Firefox 4+. (If you are already using one of those browsers and it's still not
J3D J3D was a WebGL based 3D engine. I used it for my personal experiments and demos. It's a playground rather than a production environment. It consists of a Javascript rendering engine and a C#/Unity3d scene exporter. Most of the demos should work in all WebGL enabled browsers, including Chrome, Firefox, Opera 12 Alpha and Safari (with WebGL enabled) on desktop. Some demos only run in alpha/nigh
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