WE ARE SCIPLAYWe are the brainiacs behind-the-scenes, innovating, dreaming, and navigating the social gaming world. We cook up social games that are more authentic than your grandma's secret recipe and bring grins wider than a Cheshire cat's. We are passionate about what we do and we love to win.Join Us
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Modular Game Development The PushButton Engine is an Open Source, Flash game engine and framework that's designed for a new generation of games. PushButton Engine makes it easy to bring together great existing libraries and components for building Flash games. Spend less time on coding homework help, more time on building fun games. The PushButton Engine is built on two pillars - its component sys
OpenFeint is the largest mobile social gaming network in the world. OpenFeint’s current headquarters are in Burlingame, California. Moreover, we are the leaders in mobile social gaming as we have created a network for every mobile device and every app store. Currently, we have over 75m register users as well as a presence in more than 5k games. OpenFeint is exclusively provided by The9 in China. T
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News All new content is now here (including thinkinggames) This website is staying around as an archive of sorts Nullpointer presentation at Freeplay Australian Independent Games/Art conference. Nullpointer presentation at NTI NFT London Games/Art conference. Codespace website re-designed, to focus on more game/art content. rand()% presentation/Nullpointer performance at Sonar Festival. rand()% fe
Left-click to create an object. Right-click to show next example. What's this Box2DJS is a JavaScript port of Box2D Physics Engine. To tell the truth, this is converted from Box2DFlashAS3_1.4.3.1 in an automatic manner. (The reason why not Box2DFlashAS3_2.0.0 based is simply because I overlooked the renewal.) How to use Download a zip file and extract it. Copy js/ and lib/ directories from the ext
CSS DEMOS › 3D - CSS puzzle Date : 21st September 2007 For all modern browsers This demo is too wide for your mobile screen. Please view on a tablet or PC. Information You wanted hard, so you've got hard. I have been meaning to attempt an isometric maze for some time now but have not found the time, but here it is at last. Your task is to enter the puzzle by the pathway at the bottom left and navi
君の名を知らしめよエキスパート・ストラテジーゲーム 何千人もの本物のプレイヤーと真の MMO パイオニアを目指そう!今すぐプレイ今すぐプレイ 太鼓の音が鳴り響く中、敵の門に向かって走ろう。恐怖におびえる敵の顔と奴らのもろい防衛をあざけ笑ってやるのだ。ラッパの音が鳴り響いている。無駄な努力だったようだ。仲間たちが馬に物資を載せてしまう前に、持ち去るのだ。だが、襲撃するだけでは意味がない。自軍の部隊は拡大していき、より多くの物資が必要となるだろう。そなたは自由の身である。誰もがひざまずくまで、この世界のあらゆる場所を自由に征服していけるのだ。 1 日で戦争に勝利することはできない。すべての愚か者たちが相打ちで滅びる間に、豊かな経済を築こうではないか。城壁の上から高みの見物をし、士気を失った無数の軍隊を見て高笑いしてるがいい。敵が動く度にその裏をかく作戦を進めるのが有効だ。敵軍に罠をしかけ、身代
16x16 pixels of thrilling retro shooter action in your favicon. DEFENDER of the what ? DEFENDER of the favicon is a JavaScript remake of Eugene Jarvis' brilliant arcade game Defender written by Mathieu 'p01' Henri and inspired by Scott Schiller's experiment with generated favicons VU meter. The idea was to push the concept of generated favicons further and pack a thrilling retro shooter in 16×16 p
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