ブックマーク / fabiensanglard.net (4)

  • Street Fighter II, paper trails

    The late 90s saw the emergence of Capcom in the world of arcades. The Osaka based company seemed to produce one hit after another with Ghouls'n Ghosts in 1988, Final Fight in 1989 and Street Fighter II in 1991 among a myriad of other excellent games. During this era, a video-game enthusiast could not go to an arcade without seeing multiple Capcom cabinets, proof of their popularity with both playe

    ABA
    ABA 2021/12/23
    ストIIの限られたROMにキャラクターのドット絵を押し込むための工夫について。リュウのパターンのケンへの流用など
  • The story of the 3dfx Voodoo1

    ABA
    ABA 2019/04/05
    GPUというかグラフィックアクセラレータの先駆け3dfx Voodoo1ボードの作りとそのGlide APIについて
  • Fizzlefade

    I enjoy reading a lot of source code and after 15 years in the field I feel like I have seen my fair share. Even with a full-time job, I still try to spare evenings here and there to read. I don't see myself ever stopping. It is always an opportunity to learn new things to follow somebody's mind process. Every once in a while I come across a solution to a problem that is so elegant, and so creativ

    ABA
    ABA 2017/08/29
    Wolfenstein 3Dの一見ランダムにピクセルを赤くしていく画面フェード効果を乱数を使わずに線形帰還シフトレジスタで実現するテクニックについて
  • Duke Nukem 3D Code Review

    Duke Nukem 3D Code Review: INTRODUCTION (PART 1 OF 4) >> Since I left my job at Amazon I have spent a lot of time reading great source code. Having exhausted the insanely good idSoftware pool, the next thing to read was one of the greatest game of all time : Duke Nukem 3D and the engine powering it named "Build". It turned out to be a difficult experience: The engine delivered great value and rank

    ABA
    ABA 2013/02/22
    Duke Nukem 3Dのコードレビュー
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