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Skip to the content. This is part of the series behind the scenes of RP2040 Doom: Introduction <- this part Rendering And Display Composition Making It All Fit In Flash Making It Run Fast And Fit in RAM Music And Sound Network Games Development Overview See here for some nice videos of RP2040 Doom in action. The code is here. The Challenge Given a new platform it is only natural to think of portin
Doom as a tool for system administration As I was listening to Anil talk about daemons spawning processes and sysadmins killing them, I thought, "What a great user interface!" Imagine running around with a shotgun blowing away your daemons and processes, never needing to type kill -9 again. In 1981, Vernor Vinge introduced the concept of cyberspace to the reading public in his novella True Names,
[ web home | screenshots | download | documentation | links ] -- SourceForge Project Pages for psDooM -- [ project home | news | support | bugs | patches ] Synopsis: psDooM is a process monitor and manager for *nix systems. It could be considered a graphical interface to the 'ps', 'renice', and 'kill' commands. psDooM is based on XDoom, which is based on id Software's 'Doom'. History: When id Soft
Doom for the VIC-20 This is a "port" of iD software's Doom, for the fully expanded Commodore VIC-20. It's a mixture of C and 6502 assembly. C is compiled with the cc65 compiler, which you can find on github. Features: cut down versions of shareware Doom's levels, minus the secret level sergeants, demons, imps and cacodemons, with AI code cut down from the Doom source fist, chainsaw, pistol, shotgu
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