http://mrdoob.com/lab/pv3d/dof/05 Yep, depth of field. It's the effect we get with real life cameras where a Z range from the camera view gets focused and the rest gets blurred. I wanted to implement a little trick for achieving the effect with PV3D for a while, so, what can you do if you're sick and you can't sleep? :) !!! Warning: The effect is done in a brute force !!! It generates 200 differen