To make it easier for people jumping into my OpenGL tutorial from the middle, I'm going to keep this post up to date with the new articles as I post them. Chapter 1: The Graphics Pipeline Chapter 2: Hello World: The Slideshow Chapter 2.1: Buffers and Textures Chapter 2.2: Shaders Chapter 2.3: Rendering Chapter 3: 3D transformation and projection Chapter 4: Rendering a Dynamic Scene with Phong Shad