[Update: This is a technical article on the causes of lag. If you want the article on measuring lag, then click here] Responsiveness is something that can make or break a game at first impression. This is especially true in reviews where a game with poor responsiveness will be described as being “sluggish”, “unresponsive”, “floaty” or “sloppy”. A better game might be referred to as “tight” or “r
It's my honor to announce that John Carmack and I have initiated a friendly bet of $10,000* to the 501(c)(3) charity of the winner’s choice: By January 1st, 2030, completely autonomous self-driving cars meeting SAE J3016 level 5 will be commercially available for passenger use in major cities.I am betting against, and John is betting for. I have another long-term bet: I bet @codinghorror $10k that
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