in ACM Transactions on Graphics (SIGGRAPH 2010) Steven G. Parker, NVIDIA James Bigler, NVIDIA Andreas Dietrich, NVIDIA Heiko Friedrich, NVIDIA Jared Hoberock, NVIDIA David Luebke, NVIDIA David McAllister, NVIDIA Morgan McGuire, Williams College and NVIDIA Keith Morley, NVIDIA Austin Robison, NVIDIA Martin Stich, NVIDIA The OptiX engine is a programmable ray tracing system designed for NVIDIA GPUs
Kubric is an open-source Python framework that interfaces with PyBullet and Blender to generate photo-realistic scenes, with rich annotations, and seamlessly scales to large jobs distributed over thousands of machines, and generating TBs of data. Kubric can generate semi-realistic synthetic multi-object videos with rich annotations such as instance segmentation masks, depth maps, and optical flow.
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