This week I gave a talk at the NVIDIA GPU Technology Conference about a fast sparse voxelization technique that I worked on at NVIDIA in the context of my real-time global illumination approach (using voxel cone-tracing inside a sparse voxel octree). Slides: (PPTX, 50MB), (PDF, 7MB) Video (if you want to enjoy my french accent): http://www.gputechconf.com/ In this talk I first give an overview of
![GTC 2012 Talk: "Octree-Based Sparse Voxelization for Real-Time Global Illumination"](https://cdn-ak-scissors.b.st-hatena.com/image/square/9abe161fd4a6b5da6686e7a3b8fb06081772496a/height=288;version=1;width=512/https%3A%2F%2F1.bp.blogspot.com%2F-zjwLWT85u4s%2FT7Wgu9wwPSI%2FAAAAAAAAF7I%2FrfSMzbQ-hwQ%2Fw1200-h630-p-k-no-nu%2FOpenGL_Insight_Cover.png)