This week I gave a talk at the NVIDIA GPU Technology Conference about a fast sparse voxelization technique that I worked on at NVIDIA in the context of my real-time global illumination approach (using voxel cone-tracing inside a sparse voxel octree). Slides: (PPTX, 50MB), (PDF, 7MB) Video (if you want to enjoy my french accent): http://www.gputechconf.com/ In this talk I first give an overview of