Complete descriptions of API commands and shading language functions are provided for the current versions these APIs. Current API Versions OpenGL ES 3.2 and OpenGL ES Shading Language 3.20 OpenGL 4.5 and OpenGL Shading Language 4.50 Older API Versions Note that each reference page in the Current Versions pages linked above includes version support information for older versions, so (for example)
The OpenGL Extension Wrangler Library (GLEW) is a cross-platform open-source C/C++ extension loading library. GLEW provides efficient run-time mechanisms for determining which OpenGL extensions are supported on the target platform. OpenGL core and extension functionality is exposed in a single header file. GLEW has been tested on a variety of operating systems, including Windows, Linux, Mac OS X,
Introduction OGLplus is a collection of open-source, cross-platform libraries which implement an object-oriented facade over the OpenGL® (version 3 and higher) and also OpenAL® (version 1.1) and EGL (version 1.4) C-language APIs. It provides wrappers which automate resource and object management and make the use of these libraries in C++ safer and more convenient. Read more...
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The OpenGL Registry contains specifications of the core API and shading language; specifications of Khronos- and vendor-approved OpenGL extensions; header files corresponding to the specifications; and related documentation including specifications, extensions, and headers for the GLX, WGL, and GLU APIs. The OpenGL registry is part of the Combined OpenGL Registry for OpenGL, OpenGL ES, and OpenGL
GLM OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specifications. GLI OpenGL Image (GLI) is a header only C++ image library for graphics software. GLI provides classes and functions to load image files (KTX and DDS), facilitate graphics APIs texture creation, compare textures, access texture texels, sample textur
The Industry's Foundation for High Performance Graphics from games to virtual reality, mobile phones to supercomputers The Vulkan website has a new home and look! It has been a while in the making but we are very excited to launch the new Vulkan website to the community. Don’t worry, Vulkan is still maintained and owned by The Khronos Group; we just felt that it had outgrown its old website now th
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