Matthäus G. Chajdas1,3, Morgan McGuire3,2, David Luebke3 1Technische Universität München, 2Williams College, 3NVIDIA Accepted to ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2011 Abstract Subpixel Reconstruction Antialiasing (SRAA) combines singlepixel (1x ) shading with subpixel visibility to create antialiased images without increasing the shading cost. SRAA targets deferred shadi