Let There Be Light With a little modification, we can apply our random motion expression to a 3D light and generate a nice random flickering. In this case, "segments" are set to last from between 1.0 to 1.5 seconds, and of that time, the light will be flickering for .5 to .8 seconds. Note that during the flicker periods, we have to set the second parameter of seedRandom() back to false so that we