I'm doing Flash 3D for over 4 years now, and since day one, I've remarked that the workflow is one of the bottlenecks that Flash devs and designers encounter each day. How do you explain to a designer that his designs will not be respected? As a designer with little or no programming skills, how do you deliver to a Flash dev the stuff he needs? Prefab With the first release of preFab, I've tried
Adobe MAX 2010から「Flash Player 3D Future」のセッションレポートです。 将来のFlash Playerに搭載される、コードネームMolehillという3D機能が紹介されました。これによって、数千ポリゴンしか描けなかったFlash 3Dの世界は、一気に60fpsで数百万ポリゴンという世界になります。MAXで実際に動いているものを見た僕らは、度肝を抜かれました。 今回のMAXで紹介された3D機能は、2011年の真ん中ごろにパブリックベータ版が公開されるそうです。同じ時期に公開される予定のAway3D 4.0やAlternativa3D 8でも、Molehill対応が決まっています。 まずは、Molehillというものがどういうものか、変に日本語に訳さず掲載します。 ・No retained mode ・Vertex and index buffers
As pretty much all Flash devs connected to the Internet now know, Adobe announced proper 3D GPU support for Flash at the Adobe Max 2010 Conference. Codenamed “Molehill” you can read all about it here. I’m not going to wax lyrical about how great this will be, but instead I just wanted to collect together all the great videos showing this new technology off. Max Racer The one that started it all, a
About Us Empowering the next generation Jump to Going Forward going forward Jump to History Section History Jump to FAQs Section FAQs going forwardFor more than 130 years, we invented the future of industry and pioneered technologies that spurred world-transforming changes and improved billions of lives. Now, we continue that work with even greater focus. Since 1892 We dared to imagine a bolder, b
Milkyball, a further extension of my Triangle3D experimentation, used in my presentation of end 2009. Click on the shape to see the magic vertexmap. PixelBender + Flash raytracer. Work in progress. I posted both of these earlier on my twitter (@unitzeroone), but they didn’t make the blog as of yet. More details in future posts.
バーベイタムの記録メディアでできたメディアモンスターたちによってランキングを競うコンテンツです。
By Petit Content Part 1, Introduction Part 2, Jump Start Part 3, The Sandy Primitives, Planes, Hedra, Sphere, Line, Cylinder, Torus Part 4, Transformations Part 5, Materials, Bitmaps, Movie clips and video Part x, Physics using jiglibflash Part 1. Introduction This tutorial is using the Sandy 3.0.2 version. To compile the examples using version 3.1 or 3.1.1, see Version upgrade These tutorials wil
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