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# required allprojects { repositories { jcenter() } } dependencies { # required, enough for most devices. compile 'tv.danmaku.ijk.media:ijkplayer-java:0.8.8' compile 'tv.danmaku.ijk.media:ijkplayer-armv7a:0.8.8' # Other ABIs: optional compile 'tv.danmaku.ijk.media:ijkplayer-armv5:0.8.8' compile 'tv.danmaku.ijk.media:ijkplayer-arm64:0.8.8' compile 'tv.danmaku.ijk.media:ijkplayer-x86:0.8.8' compile
360 video is the new hotness in interactive media. Imagine teleporting yourself to the most interesting places in the world, training with Lebron James, or speeding across the Jakku desert from Star Wars. These are the kinds of immersive experiences that 360 video enables. Enclosed you'll find a sample Android application that demonstrates how to playback 360 video, specifically equirectangular vi
Only few important features are listed here, we have fix many bugs and may introduce some new bugs. The latest FFmpeg 2.0 git version, which should fix most playback issues, or bring some issues. Support most FFmpeg AVOptions, which enables custom HTTP headers support. Support more hardwares, e.g. X86 or MIPS. Improve streaming, especially support adaptive bitrate streaming, you need open manually
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