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  • Thomas Bladh

    For those who have been living under a rock the last 10 years or so, utilizing the phenomenal parallelism of the graphics processor for some serious number crunching is a big thing these days. For traditional CPU bound developers the gap between the two worlds is not insignificant however. I look forward to the day when standardization of these features have reached a point where it is included in

    Thomas Bladh
    dai555
    dai555 2007/05/28
    ハードディスクの中身を視覚化
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