In January 2016, Peter Shirley released the e-book Ray Tracing in One Weekend, which is a quick and gratifying introduction to ray tracing and rendering. Recently I was inspired to implement the book on the GPU to create a project which shows how to trace rays using compute shaders as easily as possible. Yes, fragment shader based ray marching is easier, but compute can actually scale up to a prod
![GPU Ray Tracing in One Weekend](https://cdn-ak-scissors.b.st-hatena.com/image/square/f361c1d522d2f3a4f9dd3d341cfc24b8ba0e7f04/height=288;version=1;width=512/https%3A%2F%2Fmiro.medium.com%2Fv2%2Fresize%3Afit%3A713%2F1%2A-Tqetiefgj_Mjr78iv5Jjg.png)