Intro Arround 2002 I made my first attempts to visualize fractal mountains and test procedural texturing. At that time I was not able to raytrace polygons and my rasterization engine was really bad. So I chose to do a "raymarcher" to create some pictures cause it's a really simple technique. What I implemented was a quite brute force thing and was very slow. But it was very simple to code, somethi
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