Pragmatic physically based rendering : Setup & Gamma This blog post is a part of series about implementing PBR in WebGL from scratch: IntroSetup & GammaUpdates2015/09/03 Removed gamma correction for input param colors and assuming they are in the linear space already 2015/09/22 Reversed back to gamma input colors based on the discussion here https://github.com/mrdoob/three.js/issues/5838 Before we