You can use Visual Studio to debug shadersA program that runs on the GPU. More info See in Glossary in a Unity application on Windows platforms using DirectX 11 or 12. This page contains information on how to do this. Note: If you are using DirectX 12, Microsoft recommends that you use PIX to debug shaders instead of Visual Studio. For information on using PIX on Windows with Unity, see Debugging
![Unity - Manual: Debugging shaders using Visual Studio](https://cdn-ak-scissors.b.st-hatena.com/image/square/8bc447990ab7b1e1bce589cd9b2ddf8a326ae865/height=288;version=1;width=512/https%3A%2F%2Funity3d.com%2Ffiles%2Fimages%2Fogimg.jpg)