And still no Shakespeare... Ever find yourself in a position where you absolutely, positively have to get a ton of monkeys on screen with a single draw call? Yeah, okay, me neither. (At least, not until I put together the demo for this post.) But there's certainly occasions when it makes a lot of sense to redraw the same mesh many times with some minor tweak like position, orientation, color, etc.
![WebGL instancing with ANGLE_instanced_arrays](https://cdn-ak-scissors.b.st-hatena.com/image/square/05b1f95a86eab14ad9e37ac3f9404479ca69765b/height=288;version=1;width=512/https%3A%2F%2Fblogger.googleusercontent.com%2Fimg%2Fb%2FR29vZ2xl%2FAVvXsEi_69LM0wBeQNomi1v4gfA7gQ_wZYD8nF9u30ffzEhL_8GZzHDcj34xNFPaswg1XRPR5ISByiHsK8CYenVWzFkohD9hj3RZ44i4XIE8JQLiUhuVlGxcS3HXlREgalXKV_NqvaYf5d0qGF8%2Fw1200-h630-p-k-no-nu%2FScreen%2BShot%2B2013-06-16%2Bat%2B4.52.32%2BPM.png)