webm-wasm lets you create webm videos in JavaScript via WebAssembly. The library consumes raw RGBA32 buffers (4 bytes per pixel) and turns them into a webm video with the given framerate and quality. This makes it compatible out-of-the-box with ImageData from a <canvas>. With realtime mode you can also use webm-wasm for streaming webm videos. Works in all major browsers (although Safari can’t play
Edit: Further algorithmic improvements yielded additional speedups over what is described here, for total speedups of up to 10.9x faster than the original implementation. Read about these extra gains in Speed Without Wizardry! Tom Tromey and I have replaced the most performance-sensitive portions of the source-map JavaScript Library’s source map parser with Rust code that is compiled to WebAssembl
ast - AST utils for webassemblyjs cli - Toolbox for WebAssembly dce - Eliminate unused functions in your WASM binary eslint-plugin-webassembly - ESLint plugin for WebAssembly. floating-point-hex-parser - Parser function for floating point hexadecimals. helper-buffer - Buffer manipulation helpers helper-fsm - FSM implementation helper-wasm-bytecode - Constants for the wasm format helper-wasm-sectio
WebSight demonstrates a comparison of performance between JavaScript, asm.js, and WebAssembly. A user uploaded static image or live video is displayed for each target. Performance is measured by the length of time it takes to detect face(s) or eyes in the image or video. Each target is run in its own web worker. The popular open source computer vision library, OpenCV, was compiled using Emscripten
リリース、障害情報などのサービスのお知らせ
最新の人気エントリーの配信
処理を実行中です
j次のブックマーク
k前のブックマーク
lあとで読む
eコメント一覧を開く
oページを開く