Async Rust can be a pleasure to work with (without `Send + Sync + 'static`) Sep 04, 2024 Async Rust is powerful. And it can be a pain to work with (and learn). If you’ve used async Rust, you’ve almost certainly run into the need to add Send + Sync + ‘static bounds to functions, wrap variables in Arcs and Mutexes, clone those Arcs all over the place, and you've inevitably hit the "future is not Sen
Humans and even programs change their minds all the time. Many behaviors we consider intuitive rely on some form of cancelation. Start playing a video, then hit stop. Should it finish playing? Click a web link, then immediately click another. Should it still load the first link? Start uploading a file, then hit stop. Should it upload anyway? Run an infinite loop. Should it hog a CPU core until you
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