The problem I recently took part in Ludum Dare 51 – a game jam where you have just 48 hours to make a complete game (or 72 hours, depending on how determined you are). Here you can play the game I made: it’s a racing game with the track changing every 10 seconds. So, once again I was reminded that sounds are a weak part of both my engine and my skills: I had to add some generated music to the game