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Episode 0.0.1: Sean Corfield, Clojure Contrib, and “real world Clojure” Posted: November 8, 2011 | Author: Chas Emerick | Filed under: Conversation, Episode |10 Comments In our first episode, a conversation between Chas Emerick and Sean Corfield (@seancorfield), recorded November 7th, 2011. Listen: Or, download the mp3 directly. Topics included: Clojure Contrib and its transition since Clojure 1.3
Haven't noticed it being mentioned here yet: In the actor-concurrency vein, Clojure is vaguely like Elang, but targeting the JVM. Some comparisons vs. Erlang have been made. There was an interesting discussion relating to Clojure on the PLT Scheme list, starting with a message from Geoff Knauth. Benjamin L. Russell then observed that Clojure has no tail-call optimization — understandably since it
Official Clojure reference & API : link "Clojure - Functional Programming for the JVM" by R. Mark Volkmann: link Moxley Stratton - "Clojure Tutorial For the Non-Lisp Programmer" : link Satish Talim - "Clojure Notes": link Eric Rochester - "Clojure Series" (deals with tokenization and stemming) : link "Clojure tutorial for ImageJ" : link "Wikibooks.org/Clojure Programming/Concepts" : link
[edit] Clojure tutorial for ImageJ Check out clojure web site and particularly the chapter on Java interoperability. Clojure is not a scripting language: Clojure compiles directly to JVM bytecode, and thus runs at native speed. Thus one must think of Clojure as a true alternative to Java the language, but much more expressive, flexible and powerful. See also: Clojure Cookbook. The Clojure API (lis
For detailed coverage of Clojure, consult the language and API reference at clojure.org. Also see Clojure Programming. Clojure (read as closure), is a powerful, lisp-1 programming language designed by Rich Hickey and designed to run on the Java Virtual Machine. This book shall provide a detailed introduction to the constructs of Clojure, and act as a tutorial through the features of the language.
Practical guide of clojure concurrency(var, ref, atom, agent)Read less
Good evening to everyone. Today I want to guide you step-by-step through the process of writing a game of Tetris in Clojure. My goal was not to write the shortest version possible but the concisest one and the one that would use idiomatic Clojure techniques (like relying on the sequence processing functions and making a clear distinction between purely functional and side-effect code). The result
A nostalgic attempt at GUI programming in Clojure. Inspired by Pong in Haskell. The computer is unbeatable and the game gets progressively harder. Have fun ! About 130 lines of code : ;;;; ;;;; Pong! ;;;; ;;;; Justin Grant ;;;; 2009/09/12 (import '(java.awt Color Toolkit Frame Dimension Font GraphicsDevice GraphicsEnvironment) '(java.awt.event ActionListener MouseMotionListener KeyListener) '
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