Here’s the result: These biomes look good in the map generation demo, but each game will have its own needs. Realm of the Mad God[26] for example ignores these biomes and uses its own (based on elevation and moisture). 8 Noisy Edges#For some games, the polygonal maps are sufficient. However, in other games I want to hide the polygon structure. The main way I do that is to replace the polygon bord
![Red Blob Games: Polygonal Map Generation for Games](https://cdn-ak-scissors.b.st-hatena.com/image/square/0c68a88c4f5aaad7b154a7af06563463144faa1a/height=288;version=1;width=512/https%3A%2F%2Fwww.redblobgames.com%2Fthumbnail%2Fmaps.jpg)