Refactoring Game Entities with Components Up until fairly recent years, game programmers have consistently used a deep class hierarchy to represent game entities. The tide is beginning to shift from this use of deep hierarchies to a variety of methods that compose a game entity object as an aggregation of components. This article explains what this means, and explores some of the benefits and prac
Vim provides the :s (substitute) command for search and replace; this tip shows examples of how to substitute. On some systems, gvim has Find and Replace on the Edit menu (:help :promptrepl), however it is easier to use the :s command due to its command line history and ability to insert text (for example, the word under the cursor) into the search or replace fields. Basic search and replace[] The
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