I’m trying to create a plugin that lets you grab images from the ALAssetLibrary in the photo album. I have the bytes for a jpeg, and I just need to return them back to my C# script. Objective C UIImage *image = [UIImage imageWithCGImage: [asset thumbnail]]; NSData* pictureData = UIImageJPEGRepresentation (image, 1.0); //failed attempt 1 return (const char*)[pictureData bytes]; //failed attempt 2 r
HI, I have an assetbundle thats loaded into a scene. What happens to it when i load a new scene ? Can i use it in that new scene without reloading it ? Does it only unload when I use assetbundle.unload ? Thanks. No, unless you call DontDestroyOnLoad() function on your gameObject like this: function Awake () { DontDestroyOnLoad (gameObject); } or on your assetBundle loader.
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