Posted January 14, 2009 Filed under: XNA | Tags: iPhone, NSXMLParser, XCODE, XML | Since I am developing a game engine that I would like to re-use, I have chosen to host all game data in the form of XML files. There are various reasons for doing this, partly because I can make game editors (Map Editor, Item Editor, NPC Editor, etc) and partly because I value using re-useable code. In order to get