Are You Running Out of Video Memory? Detecting Video-Memory Overcommitment using GPUView While developing and playing PC games on Windows/WDDM, it is common for stuttering (uneven frame times) to start happening when enabling graphics features or increasing the screen resolution. There are a lot of possible root causes for stuttering; one of the most common is video-memory overcommitment which hap
Intro (you can find a Youtube mini-explanation of this article here: https://www.youtube.com/shorts/TH3OTy5fTog) When doing procedural graphics it's always a good idea to add color variation to the elements of the image. From grass blades, to grass clumps, to rocks or trees or hills, all scales of detail benefit from some color variation. In order to achieve this, one can employ different methods
(bits 3 and 4 are "reserved" and undefined. They should always be set to 0.) Here, local color table, sorted flag, and size of local color table are interpreted just as in the case of the global color table. The parsing of the local color table is exactly the same as the parsing of the global color table; I won't repeat it here. You'll find that very few .gif files have image descriptors with loca
Frustum-Traced Raster Shadows: Revisiting Irregular Z-Buffers Overview Our I3D 2015 paper targets real-time subpixel accurate hard shadows. Highlights include: Avoids spatial and temporal aliasing common in shadow maps. Only needs a single world-space epsilon, equivalent to the epsilon used in ray tracing to avoid self-shadows. Under 20 ms for 32 sample per pixel shadows (and < 10 ms for 1 sample
The latest version of NVIDIA VXGI 0.9 is now available for download from here. NVIDIA VXGI is an implementation of a global illumination algorithm known as Voxel Cone Tracing. Global illumination computes all lighting in the scene, including secondary reflections of light of diffuse and specular surfaces. Adding GI to the scene greatly improves the realism of the rendered images. Modern real-time
A powerful node based procedural toolset for producing fur, feathers and efficiently instancing geometry within Autodesk's Maya™ Latest Version: 3.6.4 for Maya 2018, 2019 & 2020 (Linux64, Win64 and macOS) – release notes Fur and HairWith numerous nodes for styling, braids, layered grooming and a non-destructive workflow there’s no fur/hair challenge too big. FeathersEasily create feathers via a fl
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