Containers have taken over the world, and I, for one, welcome our new containerized overlords. They do, however, present interesting challenges for me and my fellow Rioters on the Pipeline Engineering team. My name is Maxfield Stewart, and I'm an engineer here at Riot. My team focuses on build pipelines—everything from code check-in to the artifacts we deploy, and sometimes beyond. If continuous d
Real-time Rendering of Physically Based Optical Effect in Theory and Practice SIGGRAPH 2015 Course Course Notes are planned to appear in September. Course Contents Real Camera (Gotanda) [pptx] Optics (Kakimoto) [pptx] Lenses (Kawase) [ppt] Basic Implementation of Bokeh (Gotanda) [pptx] Making Your Bokeh Fascinating (Kawase) [ppt] Wavefront Tracing and Wave Optics Based Glare Generation (Kakimoto)
Using Intel.com Search You can easily search the entire Intel.com site in several ways. Brand Name: Core i9 Document Number: 123456 Code Name: Alder Lake Special Operators: “Ice Lake”, Ice AND Lake, Ice OR Lake, Ice* Quick Links You can also try the quick links below to see results for most popular searches. Product Information Support Drivers & Software
Talk by Tomasz Stachowiak at SIGGRAPH 2015 in the Advances in Real-time Rendering course. We present an algorithm for efficiently calculating glossy screenspace reflections in real-time. Our technique robustly handles spatially-varying material properties, such as roughness and normals. It faithfully reproduces specular elongation of microfacet BRDFs, and seamlessly blends with other physically-ba
Page maintained by Ke-Sen Huang. If you have additions or changes, send an e-mail. Information here is provided with the permission of the ACM Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page t
The Art of Spell Casting, Part 2 In this two-part series, we explore the technology behind Hwei's unique spell casting paradigm. It took many ideas and iterations before we landed on a solution that makes Hwei’s spell casting feel precise and fluid, and allows players to paint disaster and despair onto their opponents. In the second part, we uncover issues with the first iterations and approach Hw
The Volumetric Billboards representation extends the classic billboards representation used to render complex 3D objects in real-time. It uses volumetric images of an object stored into 3D textures, instead of 2D images as for classic billboards. Combined with a dedicated real-time rendering algorithm based on GPU geometry shader, volumetric billboards offer full parallax effect of the objects fro
FleX is a particle based simulation technique for real-time visual effects.Traditionally, visual effects are made using a combination of elements created using specialized solvers for rigid bodies, fluids, clothing, etc. Because FleX uses a unified particle representation for all object types, it enables new effects where different simulated substances can interact with each other seamlessly. Such
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