In Visual Studio 2022 17.10 Preview 2, we’ve introduced some UX updates and usability improvements to the Connection Manager. With these updates we provide a more seamless experience when connecting to remote systems and/or debugging failed connections. Please install the latest Preview to try it out. Read on to learn what the Connection ...
Open Standard for Parallel Programming of Heterogeneous Systems OpenCL™ (Open Computing Language) is an open, royalty-free standard for cross-platform, parallel programming of diverse accelerators found in supercomputers, cloud servers, personal computers, mobile devices and embedded platforms. OpenCL greatly improves the speed and responsiveness of a wide spectrum of applications in numerous mark
~ Bitonic sort ~ 下のムービーは、512x512=262144個をソートする様子です(2MB)。背景が赤くなると、ソートは完了しています。 ■はじめに もういい加減、順序を気にしなくてよい半透明表示をハードウェアで実装してもらいたいところですが、なかなかそんなものは実現していません。 半透明を正確に実現するためには、GPU によるソートが必要不可欠です。 ソートは、異なる位置のピクセルを入れ替えるという作業で、現在のGPUでは行いにくい方法の1つです。 そのような状況で、Graphics hardware 2003 において、Timothy J. Purcell, Craig Donner, Mike Cammarano, Henrik Wann Jensen, Pat HanrahanによるPhoton Mapping on Programmable Graphi
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分岐しない4要素のソート、GCC/Linux/x86,x86_64,arm版 こちらに、「分岐しないソート」という記事があります。短いので読んでいただくほうがよいと思いますが、文章&アセンブリ言語のコードの内容を要約すると、 4要素のソートは、頑張れば5回の比較と5回の交換でできるよ。さらに、交換を Pentium Pro で追加された命令であるCMOVcc(Conditional Move)で行うことにすれば、「cmp b, a して、 b < a のときだけ b と a をswap」という処理を分岐命令なしで行うことができるから速いよ。 となります。この、「4要素専用・VC++専用の分岐しないソート」を、いつものように(?) GCC向けに書き直してみました。こちら。 分岐しないN要素の odd-even mergesort、GCC/Linux/x86_64版 (x86_64のお勉強がて
How do you export textures from Substance Painter and import them into UE5 or UE4? Then how to use these textures to create a material? In this tutorial I will show you how... READ MORE... » You need Cinder Block textures and you need them now. There aren't any cinder blocks Standard Materials or Smart Materials that are included with Substance Painter. But you can stay entirely in Substance Paint
It's been 2 years since 2.3.0 and almost a year since the last 2.3.x release. It's about time for 3.0.0! Ogre to OgreNext name migration We're trying to make OgreNext and Ogre able to be installed side-by-side. The details can be found in the manual.But the short... Ogre 14.3.0 was just released. This release contains some significant bug-fixes and feature additions, which we will discuss in more
Coding practices are a source of a lot of arguments among programmers. Coding standards, to some degree, help us to put certain questions to bed and resolve stylistic debates. No coding standard makes everyone happy. (And even their existence is sure to make some unhappy.) What follows are the standards we put together on the Core team, which have become the general coding standard for all program
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