Introduction and index of this series is here. As promised in the last post, let’s port our path tracer to C#, both outside & inside of Unity. This will also contain a brief example of Unity 2018.1 “Job System”, as well as Burst compiler. There will be nothing specific to path tracing in this post! Basic C# port Let’s do a standalone (outside of Unity) C# port first. It’s 2018, so I’ll try to pick