Written by Nate Cook February 2nd, 2015 This article has been translated into: 中文 Show, don’t tell. Seeing is believing. A picture is worth a thousand emails words. Whatever the cliché, replacing an interface that requires us to memorize and type with one we can see and manipulate can be an enormous improvement. Xcode 6 makes just such a substitution, building new interactions on top of old techno
The Complete Guide to SF Symbols Example code, tips, and techniques for both SwiftUI and UIKit SF Symbols allows us to render a huge and growing variety of icons inside our apps, and every year it gets bigger – not only do many more icons get added, but iOS 14 added the ability to render multicolor icons and iOS 15 added the ability to have complete control over individual layers. In this article
What does the SceneDelegate class in your iOS project do? In Xcode, the scene delegate and/or app delegate is added automatically for the default iOS app project template. What are these delegates for, exactly? In this tutorial, we’ll dive into the scene and app delegates in Xcode, and how they affect SwiftUI, Storyboards and XIB based UIs. You’ll learn about: The app delegate and scene delegateHo
結論 makeKeyAndVisible は、windowを key window として設定することで、同一レベル(もしくは同一レベル以下)の windowの最前面に表示するためのメソッドです。 ちなみにレベルには下記のようなものがあり、LevelはrawValueとしてCGFloat値を持ちます。 extension UIWindow.Level { public static let normal: UIWindow.Level // 0 public static let alert: UIWindow.Level // 2000 public static let statusBar: UIWindow.Level // 1000 } また、OS側で表示されるキーボードも同様にUIWindowがViewのルートとなっているので、レベルが自体は設定されますが、UIWindow.Le
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