Get notified in your email when a new post is published to this blog Dealing with exceptions is a common developer problem no matter your technology or level of expertise. It can be a frustrating experience figuring out why exceptions are causing problems in your code. When you are debugging an exception in Visual Studio, we want to lessen that frustration by providing you with relevant exception
Java debugging and language support in Visual Studio for Android As part of our continued efforts to make Visual Studio a productive environment for developing mobile applications we’re pleased to announce that Visual Studio 2015 Update 1 RC adds support for debugging your Java source files that are part of your Android projects and (with the help of an extension) get IntelliSense and Browsing ass
We have made some changes with respect to /DEBUG:FASTLINK starting with Visual Studio 2015 Update 1 CTP. /DEBUG:FASTLINK is aimed at improving link times for the incremental developer loop inside Visual Studio and for medium to large size projects provides ~2x gains. The linker is currently involved in the PDB generation process and merging of type information, fixing up private symbol’s type in
This is the fourth in a series of blogs discussing the new PowerShell 5.0 script debugging features. These new features are available through the PowerShell 5.0 preview, which is part of the WMF (Windows Management Foundation) 5.0 preview that you can get from HERE. In my last article I talked about the Debug-Job command. In this blog I will discuss Runspace debugging which is similar to debuggi
We previously announced that we were working on support for Edit and Continue for both x86 and x64 in the default debug engine in Visual Studio 2015. Today we’re pleased to announce that Edit and Continue (EnC) is enabled by default in Visual Studio 2015 RTM. As a quick reminder, EnC enables you to make changes to your code when you’re stopped in the debugger, and have those changes applied when y
As previously announced, Visual Studio has partnered with some of the most popular game engines to bring you an easy acquisition experience for game development tools. Today we are pleased to confirm that we now provide the ability to acquire and install the Unreal Engine directly from the IDE. (image) What is Unreal Engine? The Unreal...
Following up on our previous announcement that Visual Studio added support for debugging C++ on Android we are excited to announce that we now support debugging C++ on iOS as well. Before continuing I would recommend reading the Visual Studio C++ support for iOS announcement and the instructions for how to set up your environment to enable Visual Studio to deploy, build, and debug to iOS. The Visu
Xamarin has quickly become a popular way for creating cross-platform mobile applications promoting true code-reuse while allowing developers to create native* (native here means natural to the platform) user interfaces, providing them access to full spectrum of functionality exposed by the underlying platform/device and guaranteeing native* performance by allowing applications to leverage platform
こんにちは、ミドルウェア開発チームの青木(@a_o_k_i_n_g)です。将来の夢は川口浩探検隊に入ることです。 先日、弊社のアプリケーションサーバーで大量にメモリを消費するという現象に遭遇しました。アクセス頻度の低いサーバーがメモリを大量消費するという謎深いものでした。 発生当初の状況はこんな感じです。 アプリケーションサーバーでは Jetty が稼働 現象が発生した JVM は 5GB 程度のメモリを消費しており、明らかに通常ではない量のメモリを消費している 複数台のサーバーで発生していたが、全てで発生したわけではない。 また、発生したサーバーはいずれもアクセス頻度が少ないサーバーだった。 ヒープ、パーマネント、スタック ひとまず、JVM でトラブルが発生した時は何はともあれヒープダンプとスレッドダンプを見るに限ります。各種情報の取得をインフラ部隊へ依頼し、得られたヒープを解析すると、
Archived MSDN and TechNet Blogs 2/7/2020 2 minutes to read MSDN and TechNet blog sites have been retired, and blog content has been migrated and archived here. Archived blogs are grouped alphabetically by the initial letter of the blog name. Blogs and blog posts can be searched by their names, using the Search box at the top of the page. Actively updated blogs have been moved to other blog sites,
Archived MSDN and TechNet Blogs 1/21/2020 2 minutes to read MSDN and TechNet blog sites have been retired, and blog content has been migrated and archived here. Archived blogs are grouped alphabetically by the initial letter of the blog name. Blogs and blog posts can be searched by their names, using the Search box at the top of the page. Actively updated blogs have been moved to other blog sites,
Debug JNI Android Applications using Visual C++ Cross-Platform Mobile With Visual Studio 2015 preview (download here) we have introduced the ability for developers to create cross-platform mobile applications with Visual C++. For the Android platform specifically this enablement includes ability for developers to create native-activity applications, dynamic and static native binaries along with a
This is the third of a series of blogs discussing the new PowerShell 5.0 script debugging features. These new features are available through the PowerShell 5.0 preview, which is part of the WMF (Windows Management Foundation) 5.0 preview that you can get from HERE. In my first article I talked about the script debugger Break All command. Here I will discuss the new Debug-Job Cmdlet. In a way th
Building new functionality, writing unit tests, and learning new technologies has never been easier or more fun. The Visual Studio Tools for Apache Cordova enables developers to easily build a mobile app that targets iOS, Android, and Windows with web standards technologies. At the Connect() event in mid-November, we added iOS debugging to the existing support for Windows and Android (for both Vis
In Visual Studio 2013 Update 2 and also in the earlier CTP releases of Visual Studio 2015, we released a memory diagnostic tool that allowed developers to take heap snapshots of their application and then examine the heap contents upon terminating their application. The initial release supported viewing managed and native objects in the heap, and an update in the first Visual Studio 2015 CTP adde
New Developer and Debugging Features for Azure WebJobs in Visual Studio With Visual Studio Update 3, the Web Tools Extensions team added a number of great features to make it easier for ASP.NET developers publishing web applications to Azure Websites to enable background processing using Azure WebJobs. Since the Update 3 release, Azure WebJobs has reached general availability, and to coincide with
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