This is a screenshot of the user interface for the procedural texture app. I've been playing around with the canvas API again, and this time I decided to create a simple HTML page that exposes an interface for creating procedural textures. Behind the scenes, I've included Perlin's famous noise function (see yesterday's post for details). The result is a tool that's as powerful (and fast) as it is
![Procedural Textures in HTML5 Canvas](https://cdn-ak-scissors.b.st-hatena.com/image/square/d5e1417a86418fbcd5e7005073effd464dea4c69/height=288;version=1;width=512/https%3A%2F%2F3.bp.blogspot.com%2F-XERAFVXwp5w%2FTv8MHnDmo5I%2FAAAAAAAAA0Y%2FJlp-5Znl3lQ%2Fw1200-h630-p-k-no-nu%2FGreenFibre.png)