I conveniently stuck to Room B where of course I attended the two openGL sessions, hosted by Allan Schaffer (Graphics & Media Evangelist). Degenerated GL_TRIANGLE_STRIP trick Here is a nice trick to fight bandwidth consumption. GL_TRIANGLE_STRIP is the primitive offering the best ratio in terms of faces/vertices. In the following example, 8 vertices allow to generate 6 faces: ABCDEFGH But at first