My tenure in the game industry was working on game engine code, not with game engine code. As a result, I do not have any first-hand experience choosing an off-the-shelf game engine. It’s not a decision I’ve ever had to make, and I don’t keep up with the latest developments across the myriad of engine options. But I do follow game business trends to a certain extent, and for well over a year now,
![Game Development Post-Unity](https://cdn-ak-scissors.b.st-hatena.com/image/square/4a10f544587f4a0081fe9add20fe4acc081f5016/height=288;version=1;width=512/https%3A%2F%2Fsubstackcdn.com%2Fimage%2Ffetch%2Fw_1200%2Ch_600%2Cc_fill%2Cf_jpg%2Cq_auto%3Agood%2Cfl_progressive%3Asteep%2Cg_auto%2Fhttps%253A%252F%252Fsubstack-post-media.s3.amazonaws.com%252Fpublic%252Fimages%252Fc9c62294-e1ff-46eb-8b1c-ad903695fa91_2253x1134.png)