In Unity 3.0, the webplayer implements a security model very similar to the one used by the Adobe Flash player. This security restrictions apply only to the webplayer, and to the editor when the active build target is WebPlayer. The security model has several parts: Restrictions on accessing data on a domain other than the one hosting your .unity3d file. Some limitation on the usage of the Sockets
Networking is a very large, detailed topic. In Unity, it is extremely simple to create network functionality. However, it is still best to understand the breadth and depth involved with creating any kind of network game. The following page will explain the fundamentals of networking concepts, and the Unity-specific executions of these concepts for you to use. If you have never created a network ga
Overview GUI stands for Graphical User Interface. Unity's GUI system is called UnityGUI. UnityGUI allows you to create a huge variety of GUIs complete with functionality very quickly and easily. Rather than creating a GUI object, manually positioning it, and then writing a script that handles its functionality, you do all of this at once in a small amount of code. This works by creating GUI Contro
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