This is part 2 of a 3 part series on developing an HTML5 game with many platforms in mind. Last week I went over some of the visual and performance aspects when dealing with various screen sizes, today I want to focus on different types of input you might consider using. Part 1: Getting the game to look great and run well across all platforms Part 2: Handling the various input types of each platfo
HTML5 is great for game development -- sure, there are a lot of skeptics, but the ability to create a game that runs on all platforms with very little modification is unparalleled. This is part one of a three part series where I'll be sharing my tips for developing a cross-platform HTML5 game. Part 1: Getting the game to look great and run well across all platforms Part 2: Handling the various inp
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