by Rob Bateman Away3D has got a shiny new suit thanks to Flash Player 10 and Pixel Bender, with a completely new set of material shaders and filters that offer more detail than ever before. Written by recent new recruit and pixel-maestro David Lenaerts, the shaders offer a vast array of new options and shading techniques, all at the pixel level. For more detailed information on the various shader
Hi! My name is Kris Temmerman I’m a freelance developer who makes high quality interactive installations and realtime graphics for top advertising agencies and museums. I mainly work with OpenGL, C++, microcontrollers, sensors and motors. Lately there's also some WebGL in the mix. On this site you find a small selection of my personal work and experiments. I also have a YouTube channel where I mak
History Fractal Lab started around the beginning of 2011 as my first explorations rendering fractals in the browser with WebGL. Previously I had created renderers using Adobe PixelBender and QuartzComposer, which both had the advantage of easy integration into Photoshop and AfterEffects but were very limited when it came to interactively exploring the fractal space. Fractals are by nature highly d
New Pixel Bender Plugin: Separate RGB I created a handy little plugin that separates RGB channels in a layer, without having it to do separately for every channel. As it is a Pixel Bender script, it can be used both in Mac OS X and Windows. I don’t know if such a plugin exists or not, but this is designed to work specifically with After Effects and might not work properly in Flash or Photoshop. No
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