GLOW FBO SIMULATION READ TUTORIAL MODELS BY MIRADA FROM ROME LOADING
GLOW FBO SIMULATION READ TUTORIAL MODELS BY MIRADA FROM ROME LOADING
This is an archive featuring interactive experiments I created in 2011, at the time when I was learning WebGL, shader programming and 3D math. The demos below and the 3d rendering engine code that runs them are inspired by various features of Unity. I used Unity since 2009 and it was one of my favourite pieces of software at the time. Ten years later, in 2022, I reviewed the demos, fixed a few lit
This experiment is no longer active, but you can still learn about it on this page. “3 Dreams of Black” takes you on a journey through three dream worlds constructed through a combination of rich 2D drawings and animations interwoven with interactive 3D sequences. Throughout various points in these dream worlds, you can grab your mouse and guide the protagonist’s point of view through the experien
LOW-LEVEL 3D GRAPHICS API BASED ON OPENGL ES WebGL™ is a cross-platform, royalty-free open web standard for a low-level 3D graphics API based on OpenGL ES, exposed to ECMAScript via the HTML5 Canvas element. Developers familiar with OpenGL ES 2.0 will recognize WebGL as a Shader-based API using GLSL, with constructs that are semantically similar to those of the underlying OpenGL ES API. It stays v
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