Building an iOS App in Rust, Part 2: Passing Primitive Data Between Rust and iOS Editor’s note: This is the second post in our series on building an iOS app in Rust. Welcome to Part 2 of our “Building an iOS App in Rust” series! If you haven’t read Part 1 already, please do that. Running the code in this post will require you to have set up a Rust toolchain for iOS. Last time, we built a simple “H