Designing for multiple devices involves much more that simply resizing content to display on different screens. It must be truly viewable and usable across screens. We have to determine how our content changes from one screen to the next; more specifically, we have to control how this content gets resized, even to the extreme of accounting for both portrait and landscape orientations. To do this,
![Framework for Designing for Multiple Devices](https://cdn-ak-scissors.b.st-hatena.com/image/square/efa451b58da98862e15b84d5121c43c3adc2a30c/height=288;version=1;width=512/https%3A%2F%2Fuxmag.com%2Fwp-content%2Fuploads%2F2011%2F11%2Fmult-dev-small.jpg)