Saturday, August 23, 2008 5 comments ImageInfo - reading image metadata with JavaScript Labels: binary, image, javascript A small JavaScript library capable of reading metadata (format, dimensions, etc) from image files. Trying to squeeze out the last drops of binary juice before moving on to something else, here's a small library much like the ID3 reader but for images. It works pretty much the
Thursday, January 8, 2009 Leave a comment Genetic Mona Lisa Labels: canvas, genetic algorithms, image, javascript About a month ago, there was an interesting article about using genetic algorithms to "evolve" images. Roger Alsing had made a small program and put it to the test by letting it make a very good approximation of the Mona Lisa with 50 layered, semi-transparent polygons. I figured I'd tr
Thursday, October 2, 2008 3 comments 23 pretty JavaScript fractals Labels: graphics, javascript, math The previous post about the size optimized Mandelbrot renderers didn't really do the Mandelbrot set justice in terms of mathematical and aesthetical prettiness. So, armed with my two good friends, Canvas and JavaScript, I set out to further explore the infinite beauty and complexity of both the Ma
Tuesday, August 19, 2008 14 comments Reading ID3 tags with JavaScript Labels: binary, javascript A small JavaScript library capable of reading ID3 (v1) tags from MP3 files. I figured I'd try to put the binary Ajax code to some other use than the EXIF data library, and a simple project seemed to be the ID3 tags used to store artist, title, etc. in MP3's. For now, it's only capable of reading (the
Tuesday, April 29, 2008 13 comments Javascript Wolfenstein 3D Labels: 3d, canvas, games, javascript Ok, so here's another fun little experiment. Wolfenstein 3D using Javascript, Canvas and a touch of Ajax. Wolfenstein 3D is definitely one of the games that stand out when I think back to my younger game playing days. The mother of all FPS games, the baddest piece of nazi-ass-kicking software ever p
Tuesday, April 8, 2008 224 comments Super Mario in 14kB Javascript Labels: games, javascript Here's an experiment in keeping things small and confined to one Javascript file. There are no external image files or anything, everything is rendered with Javascript using either canvas elements or old fashioned div-making tactics (for IE). The sprites are stored in custom encoded strings in a format tha
Friday, April 18, 2008 11 comments Making a Javascript Video Player Labels: javascript, video Another afternoon wasted, another semi-useless yet also fun experiment. This time the topic is making Javascript do video. The goal was simple, make a video player using just Javascript, the DOM and a bit of XHR. My first thought was to read binary video files using a technique like the Andy Na posted abo
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