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Michael is Chief Software Architect at Oculus. Prior, Michael was co-founder and CTO of Scaleform, the #1 user interface (UI) technology provider in the video game market, which was acquired by Autodesk in March 2011. At Scaleform, he was the lead architect of the Scaleform GFx hardware-accelerated Flash vector graphics engine. Michael is an expert in complex multi-threaded architecture, computer
TLDR: Optimizing VR graphics pipelines is a challenge usually involving tradeoffs between quality, latency, and performance. However, queue-ahead with late-latching almost seems like a free lunch: increasing GPU performance without increasing latency. As we’ll discuss, it’s not actually free, but we’re trying to pick up the tab. Latency Why minimizing motion-to-photon latency is critical to comfor
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