This project is a musical experience built with WebGL and WebVR. Inspired by the music track, we created an ever-changing environment composed of various geometrical shapes. These were generated procedurally in Houdini and exported to Three.js. All visual elements are randomized differently on each viewing. Made with: Three.js, Houdini. Music: “Implant” by Makeup and Vanity Set.
The project started in 2012, with the goal to deliver great experiments and highlight top web creative as well as newcomers. Year after year, it grows up, thanks to the participants, and inspire his visitors all around the world every months of december. It’s an independent & non-profit project, not related to any company, made by the community and given to the community, Merry Xmas!
The Qiita Advent Calendar 2017 is supported by the following companies, organizations, and services.
This WebGL experiment is an attempt to create a procedural city that feels alive and is fun to watch. First, we generate a finite grid of random city blocks. Then, using some tricks, the viewpoint wraps around this grid, which creates the illusion of an endless cityscape. Made with: Three.js, Blender, Unity. Models by VenCreations.
Polygon shredder The polygon shredder that takes many cubes and turns them into confetti Move mouse around, the particles will be generated following the mouse Press space to pause, space again to resume Click and drag to rotate the camera, use scroll to zoom in and out Play with the controls and let's see what you can find! Factor: speed at which the particles move Evolution: the variation over t
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