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A two-dimensional port into JavaScript of the popular Traer Physics Library from Processing. Downloads Development Version Uncompressed with comments about 25kb Production Version Minified using Closure Compiler about 12kb Or check out the source code on github. Purpose There are many great physics engines out there for JavaScript, so why go and make this one? And, more importantly why would I use
Rigid bodies Compound bodies Composite bodies Concave and convex hulls Physical properties (mass, area, density etc.) Restitution (elastic and inelastic collisions) Collisions (broad-phase, mid-phase and narrow-phase) Stable stacking and resting Conservation of momentum Friction and resistance Events Constraints Gravity Sleeping and static bodies See all features
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