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Here’s the result: These biomes look good in the map generation demo, but each game will have its own needs. Realm of the Mad God[26] for example ignores these biomes and uses its own (based on elevation and moisture). 8 Noisy Edges#For some games, the polygonal maps are sufficient. However, in other games I want to hide the polygon structure. The main way I do that is to replace the polygon bord
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