Here’s the result: These biomes look good in the map generation demo, but each game will have its own needs. Realm of the Mad God[25] used its own biome formula derived from the one I used here. My original biome assignment code was ActionScript[26] but I later rewrote it in JavaScript[27]. Alternatives to consider: In mapgen1[28] I used noise to set the moisture level. In mapgen4[29] I implemente
